eSports Challenge

In 2022, it is estimated that the global eSports market will generate nearly $2 billion in revenue.* Whilst the stakes weren’t as high at the recent SGCS eSports Challenge, the competition was just as fierce.

Using the video game, Clash Royale, SGCS students from Year 7 to Year 12 competed against one another. Released in 2016, Clash Royale is a free-to-play real-time strategy game developed and published by Supercell. The game combines elements from collectible card games, tower defense, and multiplayer online battle arena.

The eSports Challenge was organised by Mr Nathan Stavropoulos, Mathematics Teacher and Year 10 Adviser and Mr Wilson Cheng, ICT Director and Technologies Teacher, (who also took part in the challenge).

Mr Nathan Stavropoulos said:

One of the highlights of the event was observing how the students interacted in a friendly sportsman-like way, regardless of their age.  It was a great lunchtime event with 50 competitors, and around 10 spectators. Given the high rate of participation and spectator involvement, we hope to run the event again later in 2022. 

Congratulation to Edan Croucher, Year 11, who was named eSports Champion for Term 2.

*Gallagher, Tyler.  Where I see the Esports Industry Headed in 2022 and Beyond.

Rolling Stones Magazine, 21 December 2021